HIGHLIGHTS -Updated fonts -Updated main menu WEAPON CHANGES -Updated glowing lights for weapon modifiers and updated some existing lights. -Beam Rifle -Main-Fire -Lightning Beam damage increased ~3.67 -> 4 -Siphon Beam damage increased ~2.67 -> 3 -Alt-Fire -Cooldown reduced 10s -> 8s -Focus Lens damage increased 12 -> 13 -Mega Ray damage increased ~4.5 -> 5 -Updated Mega Ray charge sound. -C14 -Main Fire -Gamma Cannon damage at edge of explosion increased 8 -> 10 -Gamma Cannon damage at center of explosion increased 24 -> 26 -D-P-C visuals updated -D-P-C damage increased 14 -> 15 -Alt-Fire -Gas Canister hit sounds can be heard from further away (400 -> 1600) -Gas Canister gas hiss sounds can be heard from further away (800 -> 1600) -Gas Canister gas clouds despawn faster -Updated Cluster Bomb charge sound. -Flamespitter -Main-Fire -Flamethrower and Molten Ray no longer have an animation when firing stops -Molten Ray projectile spawn offsets adjusted -Molten Ray no longer ignores armor, but deals double damage to it instead. -Alt-Fire -Thermite Quad-Blast animation updated -Thermite Quad-Blast delays between shots reduced 5t -> 4t -Thermite Quad-Blast delay after shooting increased 0t -> 16t -Particle Splitter -Main-Fire -Particle Spread projectile lifespan reduced 10t -> 7t -Double Module projectile lifespan reduced 10t -> 7t -Choked Barrel damage per pellet increased 2 -> 3 -Choked Barrel pellet count decreased 30 -> 25 -Choked Barrel total damage per shot increased 60 -> 75 -Choked Barrel delay between shots increased 30t -> 36t (Fire rate ~1.17 shots/sec -> ~0.97 shots/sec) -Alt-Fire -RAD Slug projectile speed increased 64 -> 72 -Fixed a bug where RAD Slug detonations would spawn along the ground instead of 32 units above the victim. -Plasma Carbine -Finished renaming all references of Photon Carbine to Plasma Carbine. -Main-Fire -Plasma Pellets damage increased 12 -> 13 -Plasma Pellets projectile speed reduced 144 -> 128 -Carbine Burst damage increased 12 -> 13 -Carbine Burst projectile speed reduced 144 -> 128 -Alt-Fire -Cooldown reduced 8s -> 6s -Spark Cannon -Ammo capacity increased 5 -> 6 -Main-Fire -Piercing Rail delay between shots reduced 64t -> 54t (0.55 shots/sec -> 0.65 shots/sec) -Explosive Rail delay between shots reduced 64t -> 54t (0.55 shots/sec -> 0.65 shots/sec) -Alt-Fire -Flux Orb delay after shot increased 20t -> 24t -Flux Orb damage increased 125 -> 150 (at center of explosion) -Hadron Charger explosive damage increased 25 -> 50 -Hadron Charger total damage increased 125 -> 150 -Hadron Charger delay after shooting reduced 68t -> 64t -Tesla SMG -Main-Fire -Speed Rounds speed increase increased 0.2 -> 0.25 -Homing Rounds damage increased 7 -> 8 -Overdriven Shock Shots spread increased 1.0 -> 2.0 TRAVEL ABILITY CHANGES -Thruster Boots -Cooldown increased 4s -> 5s -Jet Leap -No longer thrusts the user downwards when the user is looking down, instead thrusts them upwards. -Warp Drive -Strength increased 1.0 -> 1.2 ACTION ABILITY CHANGES -Auto Laser -Damage reduced 6 -> 5 -Shots fired increased 20 -> 25 -Cooldown increased 20s -> 25s -Regeneration Zone -Duration increased 3s -> 4s -Cooldown increased 25s -> 30s -Ricochet Burst -Added a 5t delay before discs start firing. -Cooldown increased 20s -> 25s -Added a proper sound rolloff definition (Full volume at 400 units to unheard at 1600 units) -Shock Slam -Damage reduced 50 -> 40 -Cooldown increased 15s -> 20s PASSIVE ABILITY CHANGES -Rapid-Alt Tech -Cooldown restored on kills changed from 140t flat -> 33% of the total cooldown. -Adrenaline Rush -No longer grants Movespeed on kill. -Reduced sound volume 0.2 -> 0.1 -Bandolier -Increased sound volume 0.05 -> 0.1 -Speed Demon -Reduced sound volume 0.2 -> 0.1 MAP CHANGES -Teleporter effects added to all teleporters. -Visual Rework to ALPHDM01. More colors, lighting, and differentiation between areas. -Visual Rework to ALPHDM03. Added more lighting to dark areas. -Updated music on ALPHDM01. -Updated the sky on ALPHDM12. -Updated the sky on ALPHDL01. -Updated tutorial music. -Removed Tutorial and Firing Range from the list of offline skirmish maps. -Changed certain colored textures, namely the ones below weapon spawns. PICKUP CHANGES -Stimpack health restoration reduced 15 -> 10 USER INTERFACE CHANGES -Big and small fonts updated. New Main-Menu font added. All these fonts are high resolution. -Pickups on HUD now appear darker when not in the user's inventory. -Weapon Alt-Fire and Charge rings are now updated -New Weapon Modifier menu icon -Main Menu graphic updated to be high resolution. -Menu selector graphic updated to be high resolution. -Main Menu music updated. -Main Menu background updated. -Afterburners now show as an Icon on the HUD instead of just an orange number. -The "United Colonial Security Front" team has been renamed to the "U.C.S.F." -The "Sanfalen Confederacy" has been renamed to the "Sanfalen Empire" -Speed boosts now have a visual indicator around the outside of the screen. BOT CHANGES -Bots will now try to use the Spark Cannon at a further range if possible. OTHER CHANGES -Updated Startup loading screen to show Alphatius 2 instead of Alpahtius -All ENTER Scripts are now handled differently. This fixes compatibility issues with another addon mod "Final Stand" for Team Last Man Standing. -Players are no longer given full armor in Last Man Standing / Team Last Man Standing. -Last Man Standing and Team Last Man Standing now spawn items on the map, and also force other CVARs. -All liquids now have slight depth to them. Splashes are coming soon!