HIGHLIGHTS -Map visual overhaul Pt. 1 -UI visual overhaul -Default max health increased -Custom Killing Spree/Multi-Kill announcer sounds WEAPON CHANGES -Beam Rifle -Reduced ammo capacity 120 -> 100 -Added new decals / VFX when hitting walls -C14 -Added new decals / VFX when hitting walls -Main Fire -Gamma Cannon damage at edge of explosion reduced 10 -> 8 -Gamma Cannon damage at center of explosion reduced 26 -> 24 -Alt-Fire -Toxic Canister damage rate changed (20 every 4 tics -> 5 damage every 1 tic) -Toxic Canister VFX updated -Cluster Shot damage at edge of explosion reduced 10 -> 8 -Cluster Shot damage at center of explosion reduced 15 -> 14. -Flamespitter -Main-Fire -Flamethrower projectile speed increased 36 -> 40 -Flamethrower projectile speed slowdown amount increased 5.0 -> 6.0 -Particle Splitter -VFX changed for expired projectiles -Main-Fire -Particle Spread damage per pellet reduced 5 -> 4 -Particle Spread max damage per shot reduced 125 -> 100 -Double Module spread reduced 1.5 -> 1.3 -Double Module pellets count reduced 25 -> 20 -Double Module max damage per shot reduced 100 -> 80 -Double Module time between shots increased 12t -> 18t -Double Module pump time reduced 46t -> 36t -Double Module fire rate reduced 0.5 average RPS -> ~0.48 average RPS -Choked Barrel damage per pellet reduced 3 -> 2 -Choked Barrel pellet count increased 25 -> 30 -Choked Barrel max damage per shot reduced 75 -> 60 -Alt-Fire -Splitter Pellet adjusted to mimic Particle Spread changes -RAD Slug base damage reduced 120 -> 100 -RAD Slug damage falloff begins later (after 5 tics -> after 6 tics) -Plasma Carbine -VFX adjusted -Added new decals / VFX when hitting walls -Main-Fire -Recoil increased 0.2 -> 0.3 (This recoil only affects the shots between bursts on Carbine Burst) -Alt-Fire -Underbarrel Shotblast sound changed -Spark Railgun (Renamed from Spark Cannon) -Main-Fire -VFX Adjusted slightly -Fire rate reduced slightly ~0.65 RPS -> ~0.60 RPS -Explosive Railgun now deals minimum 10 damage at the edge of explosion (Direct hit damage unchanged 70) -Alt-Fire -Destabilized Orb projectile speed reduced 28 -> 24 -Tesla SMG -Main-Fire -Speed Rounds damage increased 10 -> 13 -Homing Rounds damage increased 8 -> 9 -Alt-Fire -Powerful Shockblades damage increased 80 -> 100 -Powerful Shockblades thrust increased 16 -> 20 TRAVEL ABILITY CHANGES -Mach Charge -Fixed a bug where Mach Charge did not spawn damage zone upon landing near a wall. ACTION ABILITY CHANGES -Ricochet Burst -Updated VFX. PASSIVE ABILITY CHANGES -Disabled passive ability sound effects -Vigor -Bonus health increased 20 -> 25. MAP CHANGES -Removed all Quake 3 music, replaced with orignial soundtrack. -The following maps have been visually overhauled -ALPHDM01 - Quarry -ALPHDM02 - Sediment -ALPHDM03 - Igneous -ALPHDM04 - Stronghold -ALPHMD05 - Frostbite -ALPHMD06 - Protoplanet -ALPHDM07 - Torrent -ALPHDM08 - Waste -ALPHDM11 - Excavation -ALPHDM13 - Crevice PICKUP CHANGES -Armor -Damage reduction reduced 66.7% -> 50%. -Health -Large health restoration increased 25 -> 50. -Small health restoration increased 10 -> 20. -Chronal Drive -Now reduces damage taken by 50% USER INTERFACE CHANGES -Updated some of the fonts. -Updated all ability icons -Changed Weapon Modifier's menu icon -Updated the "Play Offline" menu -HUD updated to include new ability icons. BOT CHANGES -Added a built-in autobot script. Adjust the alph_botcount cvar to automatically fill server with bots when player count is low. OTHER CHANGES -Player spawn health increased 100 -> 150 -Added new "Killing Spree" / "Multi-kill" announcer sounds -Default health regen delay reduced 6s -> 4s -Default health regen rate increased 1hp every 7t -> 1hp every 5t -Added a cvar "alph_nohandicaps" to disable handicaps. -Adjusted damage thrust formula. Damage now thrusts users more, allowing for more "rocket jump"-like tactics and more. -Defaulted "sv_ringouttics" to 105. This should allow players to get kills if the target they have damaged dies to map hazards in the last 3 seconds.