HIGHLIGHTS - Weapon Mods menu updated - Database support added - Default maximum health reduced WEAPON CHANGES - Explosion smoke and flash effects updated to be less visually obstructive. - Energy Recharge cooldown increased: 60t (~1.7s) → 105t (3s). - Fixed a bug where weapons would retain their zoom state when swapping. Beam Rifle - Energy capacity increased: 100 → 150. - Alt-Fire cooldown increased: 8s → 10s. - Main Fire - Firing animation updated. - Alt-Fire - Fixed a typo in Mega Ray's obituary. C14 - Energy capacity increased: 40 → 50. - Main Fire - Gamma Cannon radius reduced: 96 → 64. - Gamma Cannon maximum damage reduced: 24 → 23. - Gamma Cannon minimum damage reduced: 8 → 5. - D-P-C firing trail made more visible. - Alt-Fire - Toxic Canister VFX updated. Gas now expands as it spawns. Flamespitter - Energy capacity increased: 100 → 150. - Main Fire - Flamethrower now uses an updated method of slowing projectile velocity. - Projectiles now slow by 70% per tic instead of a fixed amount (formerly 6.0). - Projectiles no longer shift direction oddly when fired at vertical angles. - Alt-Fire - Thermite Quad-Blast speed increased: 48 → 72. - Thermite Quad-Blast range limitation removed. - Thermite Quad-Blast scale and hitbox increased: (0.8 → 1.2), (8r → 12r), (16h → 24h). - Thermite Quad-Blast VFX updated. Particle Splitter - Energy capacity increased: 6 → 8. - Main Fire - Fixed a bug where Double Module fired faster than intended on its second shot. - Fixed a desync with Double Module. - Alt-Fire - RAD Slug Detonation projectile speed increased: 20 → 24. Plasma Carbine - Energy capacity increased: 60 → 100. - Main Fire - Visual recoil increased: 0.3 → 0.4. - Plasma Pellets projectile speed increased: 128 → 144. - Plasma Pellets damage reduced: 13 → 12. - Carbine Burst projectile speed increased: 128 → 144. - Carbine Burst damage reduced: 13 → 12. - Visual recoil no longer applies actual recoil to Carbine Burst. - Carbine Burst fire rate decreased: ~1.59 bursts/sec → ~1.52 bursts/sec. Tesla SMG - Energy capacity increased: 60 → 80. - Main Fire - Speed Rounds damage reduced: 13 → 12. - Speed Rounds projectile speed increased: 32 → 40. - Homing Rounds damage reduced: 9 → 8. - Homing Rounds projectile speed increased: 32 → 40. - Homing Rounds lifespan reduced: 16t → 10t. - Homing Rounds seeking strength slightly reduced. - Overdriven Shock Shots damage reduced: 9 → 8. - Alt-Fire - Powerful Shockblades damage reduced: 100 → 80. - Powerful Shockblades forward recoil reduced: 20 → 12. TRAVEL SKILL CHANGES Hyper Sprint - Screen visual effects updated. Mach Charge - Radius indicator VFX updated. ACTION SKILL CHANGES Regen Zone - Particle effects enhanced. Shock Slam - Radius indicator updated. PASSIVE SKILL CHANGES Action Overclock - Now belongs to Passive Slot 1 instead of Passive Slot 2. Cell Boost - No longer increases weapon damage on kill. - Power Cells now grant 10 health when equipped. Bandolier - Now recharges weapon energy 25% faster. Adrenaline Rush - Now belongs to Passive Slot 2 instead of Passive Slot 1. - If health regeneration is enabled, regeneration begins faster when equipped. MAP CHANGES - ALPHDM09 - Sinkhole has been visually overhauled. PICKUP CHANGES Armor - Damage reduction increased: 50% → 66.7%. Health - Large health restoration decreased: 50 → 25. - Small health restoration decreased: 20 → 10. Chronal Drive - No longer reduces damage taken by 50%. Afterburner - Uses a new voxel for the pickup and a new sprite for icons. USER INTERFACE CHANGES - Updated the Weapon Mods menu. - Updated Smallfont. - Updated HUD Health/Ammo/Armor bars. - Map pics resized to take up less space. - Adjusted HUD ability icons to be larger. BOT CHANGES - Fixed the built-in autobot script. - The alph_botcount cvar now automatically fills servers with bots when player count is low. Also works with team modes when playing offline. OTHER CHANGES - Added database support to store player kills by weapon. - Cleaned up many causes of desyncs. - Player spawn health reduced: 150 → 100. - Default health regeneration delay increased: 4s → 5s. - Default health regeneration rate increased: 1 HP every 5t → 1 HP every 2t. - Reverted kill sound to version 010’s kill sound with slight modifications.